IServer


Summary

Server related information.

Syntax

public interface IServer

Members

NameTypeSummary
Connected EventEvent raised when successfully connected with the server
Disconnected EventDisconnected - Event raised when connection with the server is lost
IsConnected PropertyIndicates current connection status with the server
Time PropertyReturns the server time.
TimeInUtc PropertyReturns the server time in UTC.

Example 1

using cAlgo.API;
namespace cAlgo
{
    // This sample indicator shows how to use Server object to get data related to server and connection
    [Indicator(IsOverlay = true, TimeZone = TimeZones.UTC, AccessRights = AccessRights.None)]
    public class ServerSample : Indicator
    {
        private TextBlock _isConnectedTextBlock;
        protected override void Initialize()
        {
            var grid = new Grid(4, 2)
            {
                BackgroundColor = Color.Gold,
                Opacity = 0.6,
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment = VerticalAlignment.Center,
            };
            var style = new Style();
            style.Set(ControlProperty.Padding, 5);
            style.Set(ControlProperty.Margin, 5);
            style.Set(ControlProperty.FontWeight, FontWeight.ExtraBold);
            style.Set(ControlProperty.BackgroundColor, Color.Black);
            grid.AddChild(new TextBlock { Text = "Server Info", Style = style, HorizontalAlignment = HorizontalAlignment.Center }, 0, 0, 1, 2);
            grid.AddChild(new TextBlock { Text = "Time", Style = style }, 1, 0);
            grid.AddChild(new TextBlock { Text = Server.Time.ToString("o"), Style = style }, 1, 1);
            grid.AddChild(new TextBlock { Text = "Time (UTC)", Style = style }, 2, 0);
            grid.AddChild(new TextBlock { Text = Server.TimeInUtc.ToString("o"), Style = style }, 2, 1);
            grid.AddChild(new TextBlock { Text = "Is Connected", Style = style }, 3, 0);
            _isConnectedTextBlock = new TextBlock
            {
                Text = Server.IsConnected ? "Yes" : "No",
                Style = style,
            };
            Server.Connected += () => _isConnectedTextBlock.Text = "Yes";
            Server.Disconnected += () => _isConnectedTextBlock.Text = "No";
            grid.AddChild(_isConnectedTextBlock, 3, 1);
            Chart.AddControl(grid);
        }
        public override void Calculate(int index)
        {
        }
    }
}
Reference